Vampire: Bloodlines Review & Interview
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I am excited by what Troika has created here, and look forward to further installments in the World of Darkness universe. The movie rights were recently optioned, so we may even get to watch the different clans duke it out with each other on the big screen.
And a snip from the interview with Astra:
Q: From talking with some of the game's developers and producers, how close do you think they stayed to White Wolf's mythology for Vampire: The Masquerade?
A: Really close. They have left out a few clans, but I think I can forgive them for that. The specific talents and abilities of each clan are very close to how they are in the traditional role-playing (pen & paper) game. I think they can do that because the engine that they used allows them to interact with so many things that are usually just in the background. I think that is really cool for a role-playing game.