The Witcher E3 Preview
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Being labeled as an action/RPG, CD Projekt wanted to make the combat system more than just click and watch. They've created something that seems to have giving combat a livelier feel than what I've seen in other RPG games. In order to get the most out of your attacks, you must click the left mouse button in synch with the animation of the attack. If you're too quick or too slow the game will let you know. The same can be said for defending. Each block must be in synch with a click of the right mouse button. There is even the feature of different finishing moves which are done with a slow-mo camera effect. The neat thing about the finishing moves is that you don't always need to hack and slash your enemies until they fall. There are certain moves that'll knock your enemy down and leave them vulnerable to an early finishing move. Hopefully, if all is done correctly, I'll actually be able to enjoy combat in an RPG once again.