World of Warcraft Beta Journal #4
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Finally, we came to the shimmering barrier marking the entrance to the Deadmines instance. Getting more than a groups worth of players into the instance proved to be somewhat of a confusing situation, and we spent quite a bit of time getting everyone in. If you're ever looking to do it, here is how we did it. Fill up a group and head into the instance. Once inside make all but two of your party members degroup. This will keep the group that made the instance intact, but leave most slots open. Fill it back up with the folks waiting outside the instance, and then have them come through the instance barrier. They *should* enter the same instance you have. With our whole group inside, we pressed forward. Bluhdemoon would find us a good spot, then pull thieves and their lackeys to us one by one until a room was clear. The calm and precise tactics he used ensured that no one was unnecessarily harmed working our way downwards. The undead minions of the Defias thieves gave way to some of the thieves themselves, as well as living servants who continued to work on the walls. The first mini-boss we faced was a spellcaster called "The Overseer". He looked much like a normal Defias caster, and we worked our way through him and his lackeys easily enough. We continued further into the mines, and after a few handfuls of thieves reached the passage that connected with the first door. Standing before the door is an ogre that any person that has been following WoW for quite a while knows about: Rhahk'zor the Foreman. Rhahk'zor had a pair of bodyguards as well. We took a moment to rest before entering the room, then struck! While Bluhdemoon assaulted the foreman, the rest of us quickly dispatched his Defias warders. That done, we concentrated our full attention on the hulking ogre. The surprisingly tough beast put up a good fight, but couldn't stand against so many armed adventurers. With Rhahk'zor dead, the way further into the mines was opened to us.