Divinity 2: Ego Draconis E3 Preview, Screenshots
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While on foot, the player engages in combat, leveling skills from several different classes - mage, warrior, and ranger, to name a few. While there is a main story to follow, players can also embark on quests, with every quest having some sort of impact on the story down the line, even if you don't accept it. For instance, refuse to help a soldier kill a few goblins, and later you'll find that soldier dead in the goblin camp, having gone it alone. And boy if his lootable armor isn't nice...Additionally, a selection of new screenshots from the game can be found on ActionTrip.
The high level of polish didn't quite carry over into the dragon section of the game, unfortunately, with much of the character of the title falling away once the player transforms, losing some detail in order to affect a sense of scale, no pun intended. In order to keep the player from moving too far in dragon form, certain areas are warded by dragon-proof walls, which are as transparent a means to keep the player's power in check as they are actually see-through. If humans have so much power over dragons, why bother with the war in the first place?