Warhammer Online Call to Arms Interview
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Ten Ton Hammer: Tell us about the upcoming RvR dungeon that you're introducing. How does it work? What are we going to see in the dungeon?
Hickman: About a month after the Bitter Rivals event, we're still plotting this out, but there's another event that chronicles the Call to Arms and gets you closer to the final event: The introduction of the PvP dungeon, "The Land of the Dead."
It's kind of a misnomer to call it a dungeon, because it actually comes in two parts. In the first part, there's an external necropolis that is outside. It's got desert sands, ruins and everything you might think of when you think of a Tomb King related setting.
Then there's an internal part of the dungeon that is literally the Tomb of the Vulture Lord that players can go adventure in. All of this takes place in the Land of the Dead, so this dungeon is most definitely all of the things we looked at when we were building the game.
When we sat down to make Warhammer Online, we looked at Dark Age of Camelot and Darkness Falls was one of those places that stood out as a shining light. It was great, successful, and to this day it hasn't been duplicated. We wanted to bring that to the Land of the Dead.
The area is gated by RvR, so you must fight your enemies and earn control of this dungeon in order to enter it. Control will constantly be flipping between Order and Destruction, so one side will have control of the dungeon then the other side will gain access to it, and during that time you'll actually overlap in the dungeon and be able to fight each other.