Blizzard Cinematics
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Category: News ArchiveHits: 1771
Think of the clean, sharp look that CG movies like Toy Story have and then compare that to the rougher look of Diablo II's cinematics. Matt Samia, Director of Cinematics, explained, "The way we get the cinematics to look more like film and less like CG is by creating imperfections. We make things look dirty, dented, chipped, scratched etc. CG is really good at making things that are perfectly square, round or flat but objects in the real world never look like that," he said. "We have to try hard to make CG objects look like real world objects. Another trick is to play with the look of the final product by such things as desaturating, adding depth of field FX, and adding film grain."
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