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Accuracy |
Increases your Accuracy by 10 for each skill point. At 2nd skill level, you can perform melee
attacks from the back row.
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Air Magic |
Increases damage of all air spells by 20% for each skill point. At 5th skill level, you gain
Resist Shock +50.
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Alchemy |
A higher skill in Alchemy allows you to brew a wider range of potions. To craft potions you also need
herbs and a Mortar and Pestle. At 4th skill level, you brew stronger healing and energy potions. At
5th skill level, when you craft bombs you get three bombs instead of one.
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Armor |
Increases protection of armor pieces by 5% for each skill point. At 2nd skill level, you are
proficient with Light Armor and can wear it without penalties. Similarly at 4th skill level, you
can wear Heavy Armor without penalties.
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Athletics |
Increases your health by 20 for each skill point. At 3rd level, your carrying capacity is increased
by 15kg.
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Concentration |
Increases your energy by 20 for each skill point. At 3rd level, your energy regeneration rate is
increased by 25% while resting.
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Critical |
Improves your chance of scoring a critical hit with melee, ranged, throwing or firearm attacks by 3%
for each skill point. At 3rd skill level, you can backstab an enemy with a dagger and deal triple
damage. At 5th skill level, you can backstab with any Light Weapon.
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Dodge |
Increases evasion by 3 for each skill point. At 3rd skill level, the cooldown period for all of your
actions is decreased by 10%.
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Earth Magic |
Increases damage of all earth spells by 20% for each skill point. At 5th skill level, you gain
Resist Poison +50.
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Fire Magic |
Increases damage of all fire spells by 20% for each skill point. At 5th skill level, you gain
Resist Fire +50.
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Fire Arms |
Increases range of firearm attacks by 1 square for each skill point. Also decreases the chance of a
firearm malfunctioning. At 5th skill level, you achieve firearm mastery and you no longer suffer
from firearm malfunctions.
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Heavy Weapons |
Increases damage with Heavy Weapons by 20% for each skill point. At 5th skill level, you can wield
two-handed weapons in one hand.
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Light Weapons |
Increases damage of Light Weapons by 20% for each skill point. At 3rd skill level, you can dual wield
Light Weapons as long as one of them is a dagger. At 5th skill level, you can dual wield any Light
Weapons. When dual wielding you suffer a 40% penalty to weapon damage.
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Missile Weapons |
Increases damage of Missile Weapons by 20% for each skill point. At 4th skill level, your Missile
Weapon attacks ignore 20 points of an enemy's armor.
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Throwing |
Increases damage of Throwing Weapons by 20% for each skill point. At 5th skill level, you can throw
weapons from both hands in one action.
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Water Magic |
Increases damage of all water spells by 20% for each skill point. At 5th skill level, you gain
Resist Cold +50.
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