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Skills
Accuracy
Increases your Accuracy by 10 for each skill point. At 2nd skill level, you can perform melee attacks from the back row.



Air Magic
Increases damage of all air spells by 20% for each skill point. At 5th skill level, you gain Resist Shock +50.



Alchemy
A higher skill in Alchemy allows you to brew a wider range of potions. To craft potions you also need herbs and a Mortar and Pestle. At 4th skill level, you brew stronger healing and energy potions. At 5th skill level, when you craft bombs you get three bombs instead of one.



Armor
Increases protection of armor pieces by 5% for each skill point. At 2nd skill level, you are proficient with Light Armor and can wear it without penalties. Similarly at 4th skill level, you can wear Heavy Armor without penalties.



Athletics
Increases your health by 20 for each skill point. At 3rd level, your carrying capacity is increased by 15kg.



Concentration
Increases your energy by 20 for each skill point. At 3rd level, your energy regeneration rate is increased by 25% while resting.



Critical
Improves your chance of scoring a critical hit with melee, ranged, throwing or firearm attacks by 3% for each skill point. At 3rd skill level, you can backstab an enemy with a dagger and deal triple damage. At 5th skill level, you can backstab with any Light Weapon.



Dodge
Increases evasion by 3 for each skill point. At 3rd skill level, the cooldown period for all of your actions is decreased by 10%.



Earth Magic
Increases damage of all earth spells by 20% for each skill point. At 5th skill level, you gain Resist Poison +50.



Fire Magic
Increases damage of all fire spells by 20% for each skill point. At 5th skill level, you gain Resist Fire +50.



Fire Arms
Increases range of firearm attacks by 1 square for each skill point. Also decreases the chance of a firearm malfunctioning. At 5th skill level, you achieve firearm mastery and you no longer suffer from firearm malfunctions.



Heavy Weapons
Increases damage with Heavy Weapons by 20% for each skill point. At 5th skill level, you can wield two-handed weapons in one hand.



Light Weapons
Increases damage of Light Weapons by 20% for each skill point. At 3rd skill level, you can dual wield Light Weapons as long as one of them is a dagger. At 5th skill level, you can dual wield any Light Weapons. When dual wielding you suffer a 40% penalty to weapon damage.



Missile Weapons
Increases damage of Missile Weapons by 20% for each skill point. At 4th skill level, your Missile Weapon attacks ignore 20 points of an enemy's armor.



Throwing
Increases damage of Throwing Weapons by 20% for each skill point. At 5th skill level, you can throw weapons from both hands in one action.



Water Magic
Increases damage of all water spells by 20% for each skill point. At 5th skill level, you gain Resist Cold +50.