DIPLOMACY: Affects your ability to pursuade others in dialogue and get the best prices in stores.
Initial Value Based On: 2x Charisma, Intelligence
EVASION: Your character's skill at evading blows during combat.
Initial Value Based On: Perception, Luck
FIND TRAPS / SECRET DOORS: Ability to visually detect hidden traps and doors.
Initial Value Based On: Perception, Luck, Agility
LOCKPICK: Determines how skilled your character is at picking locks on chests and doors.
Initial Value Based On: Perception, Luck, Agility
ONE-HANDED MELEE: The ability to fight with any weapon wielded by one hand, such as a sword or a mace.
Initial Value Based On: Agility, Strength
RANGED WEAPON: Determines how well one uses ranged weapons such as bows and crossbows.
Initial Value Based On: Agility, Perception
SNEAK: Your character's ability to sneak around without being detected.
Initial Value Based On: Perception, Luck, Agility
TWO-HANDED MELEE: The ability to fight with any weapon wielded by two hands, such as a Two-Handed Sword.
Initial Value Based On: Strength, Agility
UNARMED: Determines your character's ability to fight without a weapon. A skilled unarmed combatant is a deadly foe.
Initial Value Based On: Agility, Perception