Might
Might represents a character's physical and spiritual strength, brute force as well as their
ability to channel powerful magic. During interactions, it can be useful for intimidating
displays and acts of brute force. In combat, it contributes to both Damage and Healing as well
as the Fortitude defense.
Each point of Might adds:
- +3% Damage and Healing
- +2 Fortitude
Constitution
Constitution is a combination of the character's overall health and stamina. Although it is not
used much in interactions, it is sometimes checked to withstand pain or endure a physically
taxing ordeal. In combat, it affects maximum Health and Endurance and contributes to the
Fortitude defense.
Each point of Constitution adds:
- +5% Endurance and Health
- +2 Fortitude
Dexterity
Dexterity is an abstraction of a character's hand-eye coordination, balance and overall grace.
In interactions, it can be used for sleight-of-hand and fast reactions. In combat, it affects
the character's Action Speed with all attacks, spells and abilities, and it contributes to the
Reflex defense.
Each polint of Dexterity adds:
- +3% Action Speed
- +2 Reflex
Perception
Perception represents a character's senses as well as their instinctive ability to pick up on
details. In interactions, it can be used to catch someone in a lie, make an observant comment
about their appearance, or notice something happening in the background. In combat, it
contributes to Accuracy, the Reflex defense, and grants a bonus to Interrupt.
Each polint of Perception adds:
- +3 Interrupt
- +1 Accuracy
- +2 Reflex
Intellect
Intellect represents a character's logic and reasoning capabilities. In interactions, it can be
useful for deduction, sudden realizations, and problem-solving. In combat, it contributes to the
Will defense and influences Durations and Areas of Effect for all abilities and talents.
Each point of Intellect adds:
- +6% Area of Effect
- +5% Duration
- +2 Will
Resolve
Resolve reflects a character's internal drive, determination, fearlessness and the emotional
intensity they can project to others. It can be useful for mental intimidation, leadership and
convincing performances. In combat, it helps characters maintain Concentration and contributes
to the Will and Deflection defenses.
Each point of Resolve adds:
- +3 Concentration
- +1 Deflection
- +2 Will