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Description:
Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.
Benefit:
When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical on a 19 or 20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17 through 20 (four numbers).
Note:
"Keen" magic weapons also double their normal, nonmagical threat range. As with all doubled doublings, the result is triple. A magic longsword with a doubled threat range in the hands of a character with Improved Critical (longsword) would have a threat range of 15 through 20 (six numbers: 2 for being a longsword, +2 for being doubled once and +2 for being doubled a second time).
Prerequisites:
None
Progression:
Barbarian 5th, Cleric 8th, Fighter 2nd, Monk 3rd, Paladin 1st, Ranger 11th, Rogue 8th, Sorcerer 16th
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