Colony Studios Interview
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Q: You're on the Hero Engine train, like BioWare Austin, Virgin Games, Stray Bullet and more. What sold you on the Simutronics package?
A: We knew we didn't want to develop our own technology due to time to market and cost factors so we sought a middleware solution. We evaluated quite a few, such as Big World, Unreal 3, Multiverse, etc., and came to the conclusion that for the price and performance, the Hero Engine not only met with our parameters budget-wise, but far more importantly it allowed us to rapidly put content and design elements into the build quickly. Their client-side toolset was, if I can quote my creative director, "A designer's wet dream." Beside that, the Hero Engine incorporates a full suite of powerful QA and GM tools for testing, character, and account management-saving us from having to develop those needed tools internally.