Diablo III Interview
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Wired: So there isn't going to be ... a lot of people have been concerned that because World of Warcraft has been so ridiculously successful for you guys that Diablo III is going to push towards becoming more of an MMO where you're going to see more of a focus on playing the online component, having parties of people, that kind of thing. Is that the direction you're going with it?
Pardo: We wanna make Diablo III even better for online play for sure but that doesn't necessarily mean we want it to be an MMO. I mean, we've been a company focused on multiplayer gameplay for a really long time now, so its something like WoW is just an expression of that philosophy and belief.
With Diablo III we certainly want to make co-op a lot more fun, we wanna make PvP a lot more fun, but its not an MMO in the sense of WoW at all.
Wired: Speaking of it being online, with Diablo II and the first Diablo, really quickly after the game was released and, again, after every patch, there is this huge amount of people who hack the game, find ways to work around the system. What are you guys doing in Diablo III to prevent that? Obviously that makes playing less fun for people who aren't cheating.
Pardo: With online games it's definitely challenging to keep people from modifying the game, or hacking the game, but it's something we take very seriously. It's something that, you look at a lot of our efforts in our other games and -- we have a full-blown Hacks Team now at Blizzard -- we've developed our own kinda anti-hack software called (Warden) which we use in World of Warcraft to try to detect a whole variety of known hacks. We've put technology in all of our games to help with a whole variety of those sort of hacks and to detect those sort of things. We keep it pretty serious.
There's nothing specific that we're doing just for Diablo III, it's kinda more of a Blizzard effort to prevent cheating across the board.