Legend: Hand of God Developer Diary #9
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Category: News ArchiveHits: 800
All skills make sense, and all are unique there are no alternate names or visual effects for skills which are practically the same. The complicated part is getting the balancing right, but we have a special system for this which proved to be invaluable during the design of [Master Creating´s last game] Restricted Area. This system is based on complex formulas and algorithms. which I can't tell you about, of course. Anyway, it saves a lot of time, and we don't have to patch the balancing all the time, which can be quite annoying.