Independent Games Summit Reports
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Last September, Stardock announced that Sins of a Solar Empire had sold more than 500,000 copies. With a purchase price of $29.95, those figures mean revenues just shy of $15 million. Although that's small potatoes to an Electronic Arts or Activision Blizzard, it's a fortune for a minor operation.
"We tried to get [big] publishers, but no one was interested," explained Wardell. "Because the game's not going to make $30 million, they're not going to pay attention at all. It's still that way, but I'm willing to sacrifice for my game to only make $10 million."
What made Sins of a Solar Empire and its sibling Galactic Civilizations II even more remarkable were their low development costs. Wardell said each was made for "well under" $2 million, putting their profit ratio at a whopping "10-to-1."