Divinity Wednesday #6
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Bandits and brigands are like rats: plentiful, a nuisance, oft deadly and hard to exterminate. But unlike those sharp-snouted little critters, they serve no purpose whatsoever in the circle of life and only disrupt, dishevel and mayhap end the lives of travelling merchants, adventurers, patrolling soldiers and frankly all who tend to venture down Rivellon's roads. The only good news is that they tend to fight amongst themselves as frequently as kennel-sharing rabid dogs, which provides a crude but useful exercise in natural selection.