Tabula Rasa Interview
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Q: Tabula Rasa is known for changing quite a bit from when you guys first showed it to its appearance at E3 last year. What's changed in the year since then?
A: Last year we debuted the bold new look and feel for Tabula Rasa. Since then we have fleshed out the one complete world and some of our second. (We plan to launch with three worlds and build new worlds with expansions.) We have refined and balanced the combat systems and character growth. We have detailed hundreds of compelling quests and storylines. Most importantly, I believe we have delivered on our promise of integrating RPG mechanics and shooter pace and feel into an MMP. And, we have dynamic changing battlefield environments that are sophisticated and compelling to play.