Spiderweb Software Interview
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Q: The Geneforge series is generally more dialogue-heavy than Avernum but each game has varied. Where will Geneforge 4 stand in terms of quest complexity and the balance between dialogue and combat? How developed are the options for diplomacy or other non-combat solutions?
A: As always, with patience, you can get through the whole game without ever directly attacking a foe. (Though you might convince others to fight for you, or use spells to confuse enemies while you slip past.) There are lots of complex quests, using every possible skill in the game, from battle to stealth to diplomacy.
And, of course, there are a ton of simpler quests. Plenty of (Go kill Bob and then bring me his hat.) kinds of missions. I always put in many of these because they're great for people who want to play a few minutes, do something, and feel like they made progress.