Legend: Hand of God Developer Diary #4
-
Category: News ArchiveHits: 793
By pure coincidence I saw the 3D Mark 2005 graphics benchmark; one of the scenes was about a dot of light zipping through a nightly forest. Magnificent! It was the best tech demo I have seen so far. I just thought: Hey, what if this was our light source? What if the player was in control of it? You could define your own light and shadow; you could have the dot scout ahead of the hero to illuminate dark corners! This would also serve to accentuate the shadow system, one of the greatest accomplishments of our Master Engine. And thus, the Bright Elf was born.