Diablo III Preview
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(Coming at it from the RPG side I don't think we did stick to the formula in a lot of ways,) says Leonard Boyarsky, lead world designer. (I feel that Diablo II had a lot of room to grow in terms of the story and the RPG. I look at other games that have come out more recently, that are '˜action RPGs,' and apart from changing where the camera is, I think we're doing quite a bit more than what they've done. We could have done a completely different game style but that wouldn't have been Diablo III.)
(It's not like there's been a ton of great Diablo clones out there,) joins in lead designer Jay Wilson. (It's a pretty small genre that hasn't evolved very much in its gameplay. It's the game we wanted to play and, we assume, the game our fans would want to play. That said, there are some new features that we haven't announced yet that take it away from what the previous games did, but still at its core it's a true sequel.)