Deus Ex: Invisible War Review
-
Category: News ArchiveHits: 911
So why no 95% score? The thing is, Invisible War has as many minor foibles around the edges as the original. The physics, as is the Havok system's tendency, have distinct moments of something-is-wrong-ness, especially when objects seem to have been programmed with less 'weight' than they should have. You'd think that throwing a barrel into someone would hurt them instead of just annoying them... and you'd be right, but only if you've used a strength implant to add enough velocity to your missle. The AI, meanwhile, while showing an improvement, still has a tendency to just concentrate on its admittedly incredibly hard job rather than 'performing' to entertain us with tricks like making guards duck for cover or whatever. The inventory interface often seems counter-intuitive. You get used to it, but you really shouldn't have to. The world-fiction has a couple of obvious holes that you'll have to overlook. And the fact that much of what makes it great was done by Deus Ex first counts against it somewhat.