Dark Messiah of Might and Magic Preview
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Stepping into a map reveals a beautiful looking world, criss-crossed with numerous paths, some leading to dead ends, while others bringing you to high locations, suitable to rain glorious Undeath from on high. Most of the paths though generally lead to command points in the form of flags. Strewn across each map are strategically placed flags that, upon capture, serve as potential spawn points for both teams, ensuring constantly changing battlefronts. Familiar territory, I know. What got my juices flowing wasn't the great graphics, or even the decent map design (great use of choke points). Both the dynamic nature of the gvolutionary' campaign (as Ubisoft are keen to call it) - in terms of having either a positive or negative conclusion at the end of each round was impressive, as well as skills having a cumulative effect during each round, resulting in some impressive abilities opening up with each new map.