Tabula Rasa Review
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If Tabula Rasa started with a blank slate, it cribbed an awful lot from existing MMORPGs along the way, ending up as a decidedly average experience. But one of the worst things is that the developers apparently combined stress and beta tests, or made some other decision that ended up with way too many people playing versions of the game that just weren't ready for that type of crowd. The problem wasn't stability but gameplay - the core game wasn't interesting or engaging enough to hold their attention, and the release version didn't appear different enough to actually buy. The genre MMORPG contains two statements ('online' and 'role playing game') and an assumption ('massively multiplayer'). Without the assumption being true, all that is left is a game world full of NPC's and a few others to try to group with - this results in a very empty feeling experience, since the core or any good MMO is building up a solid group that you can join on a regular basis to attack things. This leaves the impression that Tabula Rasa has a third meaning - a blank sheet where the user list for servers should be.