Dark Messiah of Might and Magic Preview
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The new Might & Magic high fantasy world both games will take place in is called Ashan. It's a grim place full of danger, strange creatures and adventure. What makes Dark Messiah's interpretation of Ashan stand out is interactivity - Arkane wants to make full use of all the technical gadgets coming with Valve's Source engine: the included physics engine makes sure enemies and the environment behave correctly when hit with a weapon or spell, as an example. In addition, walls can be destroyed, items moved, crushed or knocked over, surfaces freeze when hit with an ice spell, bridges collapse and so on. This offers endless opportunities for the player to get tactical advantages over his enemies - do you want to fight the dragon with magic or do you want to lure him into a trap? Both can be done. Of course, it remains to be seen how much difference the interactive world makes for the different character classes. Will most situations offer multiple solutions for players preferring combat, magic or stealth? De Genlis explained freedom as one of the game's main targets. They want to offer the player a wide variety of possibilities and let him decide how to solve the problems ahead of him. Sounds good in theory - and looks great in the movies released so far.