Two Worlds Interview, Part One
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Q: Players will take on the role of an experienced warrior with a known history and background. Why did you decide to take this route rather than allow players to envisage their own character in entirety?
A: The hero of Two Worlds also starts as a first level character. There was no point in messing with accepted and proven mechanics. What really had to be introduced was the feeling of being somebody worthy of all those adventures ahead. A seasoned warrior who knows his trade deserves demanding missions, or his potential is spoiled. We try to keep the adventure more mature and serious, steering away from hack’n’slash approach, where any creature and mission is good as long as it yields experience points. It is simply more rewarding for a player to be involved in serious conflicts and events and do something meaningful.