Dungeons & Dragons Online Preview
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Category: News ArchiveHits: 1122
Experience is being handled in a very interesting fashion for a mmorpg, by awarding the party or individual solely on the completion of quests and missions. I believe Turbine puts it best by saying "As long as the quest goals are completed, we don't really care how many enemies you kill along the way". Character growth will allow the players to level accordingly and work their way up a single class or by multiclassing (belonging to more than one class). Prestige classes (exclusive classes available only to more experienced characters) will also be available. While the PvP crowd will not find a home in DDO at its release, the PvE and RP gamers will be pleased by the use of instancing for the majority of adventures. All the old favorite haunts such as ruins, dank old warehouses, crypts, islands, aboard ships, caves, indoor/outdoor, above/below ground dungeons and scenarios are planned for implementation.