Advertisement

 


Equipment - Statistics
Weapon Dmg vs.
Normal
Dmg vs.
Large
Number of
Hands
Usable By
Bastard Sword 2-8 2-16 2 Fighter, Paladin, Ranger
Battleaxe 1-8 1-8 1 Fighter, Paladin, Ranger
Broad Sword 2-8 2-7 1 Fighter, Paladin, Ranger, Thief
Club 1-6 1-3 1 Cleric, Fighter, Paladin, Ranger, Thief
Composite Long Bow 1-6 1-6 2 Fighter, Paladin, Ranger
Dagger 1-4 1-3 1 Fighter, Mage, Paladin, Ranger, Thief
Dart 1-3 1-2 1 Fighter, Mage, Paladin, Ranger, Thief
Flail 2-7 2-8 1 Cleric, Fighter, Paladin, Ranger
Halberd 1-10 2-12 2 Fighter, Paladin, Ranger
Hammer 2-5 1-4 1 Cleric, Fighter, Paladin, Ranger
Hand Axe 1-6 1-4 1 Fighter, Paladin, Ranger
Javelin 1-6 1-6 1 Fighter, Paladin, Ranger
Light Crossbow 1-4 1-4 2 Fighter, Paladin, Ranger
Long Bow 1-6 1-6 2 Fighter, Paladin, Ranger
Long Sword 1-8 1-12 1 Fighter, Paladin, Ranger, Thief
Mace 2-7 1-6 1 Cleric, Fighter, Paladin, Ranger
Morning Star 2-8 2-7 1 Fighter, Paladin, Ranger
Scimitar 1-8 1-8 1 Fighter, Paladin, Ranger, Thief
Short Bow 1-6 1-6 2 Fighter, Paladin, Ranger
Short Sword 1-6 1-8 1 Fighter, Paladin, Ranger, Thief
Sling 1-4 1-4 1 Fighter, Paladin, Ranger, Thief
Spear 1-6 1-8 1 Fighter, Paladin, Ranger
Trident 2-7 3-12 1 Fighter, Paladin, Ranger
Two-Handed Sword 1-10 3-18 2 Fighter, Paladin, Ranger


Armor Weight
in GP
AC Maximum
Moves
Usable By
None 0 10 - All Classes
Shield 50 9 - Cleric, Fighter, Paladin, Ranger
Leather 150 8 12 Cleric, Fighter, Paladin, Ranger, Thief
Ring 250 7 9 Cleric, Fighter, Paladin, Ranger
Scale 400 6 6 Cleric, Fighter, Paladin, Ranger
Chain 300 5 9 Cleric, Fighter, Paladin, Ranger
Banded 350 4 9 Cleric, Fighter, Paladin, Ranger
Plate 450 3 6 Cleric, Fighter, Paladin, Ranger


Miscellaneous Benefit
Boots of Speed Doubles movement points
Cloak of Displacement Reduces AC by 2 (doesn't stack with armor AC bonus)
Cloak of Protection Reduces AC (doesn't stack with armor AC bonus)
Gauntlets of Ogre Power Sets strength to 18(100)
Girdle of Giant Strength Sets strength to 23
Periapt of Health Gives immunity to spell Cause Disease
Ring of Protection Reduces AC (doesn't stack with armor AC bonus)
Ring of Wizardry Allows mage to memorize twice as many Level 5 spells
Stone of Good Luck Adds +1 to saving throws