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1 - Your Hideout
This is where you awaken from your crash landing. Carth managed to help you find this abandoned place. Inside is a workbench where you can
upgrade your equipment like vibroswords, blasters and armor. Whenever you come back to the hideout, all your Vitality Points will refill and your party members will be standing around. You can come back instantly at almost any time except in many dungeon-type areas. Afterwards, you can instantly transport back to the location you came from by pressing the "X" button on the map screen. Later, your Ebon Hawk ship acts as the same thing... only, it's mobile.
Your goal in Taris is to first find Bastila, and then escape Taris. To do that, you'll first need to gain entrance into the Lower City.
2 - Exit
Exit to South Apartment Corridor (see #3).
3 - Exit
Exit to Your Hideout (see #2).
4 - Sith Encounter & Messenger
The first Sith run-in on Taris. If you save the NPC, you can get more information about Taris.
Much later, right after winning the big
Swoop Race, you'll be dropped off at your Hideout above. After exiting, you'll be greeted here by a messenger who says to meet Canderous Ordo at the
Lower City Cantina (#9). He is your only chance to get off Taris. In actuality, you can also go pay him a visit now in either the upper or lower cantina.
5 - Dia's Apartment
Unlock the door using any character's security skill, and inside you'll find Dia. This is a side-quest. She's got a bounty on her head. If you go to the
Lower City Cantina (#5) and talk with Holdan, you can persuade him to release her from the bounty. 125xp and Light Side Points
(LS Points) if you take no reward.
If you are in it for the reward, like Han, you'll receive a
Energy Projector melee upgrade.
6 - Larrim the Merchant
The first merchant you'll run into on Taris.
7 - Exit
Exit to
Upper City South (#1).