Advertisement

 


Lightsaber Upgrade Guide
Welcome to our KotOR II Lightsaber Upgrade Guide, a handy table including statistics on every Lightsaber upgrade in the game, in an easy-to-read format so that you can plot out your best combination.

Unlike the original KotOR's two possible upgrade slots that were only for crystals, The Sith Lords has those same two crystal slots plus three additional upgrade slots. One of these can hold a Cell, one an Emitter and another a Lens. Crystals, Cells, Emitters and Lenses all have unique upgrade statistics, making KotOR II's possibilities nearly endless. The only catch in The Sith Lords is that most items are random, including upgrades.

Fortunately, although you cannot create crystals and must instead find them, you can create every Cell, Emitter and Lens in the game using your skills. The higher your party member's skill, the better quality item you can create.

See the tips at the bottom for building up components and good lightsaber combinations.

 Lightsaber Upgrade Guide

Legend:

Atk: +2 = Attack Bonus: +2 - (gives a +2 to every attack roll)
Dam: +4 = Damage Bonus: +4, Energy - (without a damage type - Cold for example - it is always Energy)
BBD: +4 = Blaster Bolt Deflection: +4 - (Blaster Deflections are cumulative and stack)
Def: -1 = Defense: -1 - (Gives your character a -1 to Defense)
OH: Slow 25%/3R/DC14 = On Hit: Slow 25% for 3 Rounds with a DC of 14
MC: 1-6 = Massive Criticals: 1-6 - (On a critical hit, your character does an extra 1-6 points of damage)
DEX: +1 = Dexterity: +1 - (Gives your character a +1 to Dexterity)
Regen: +3 = Regeneration: +3 - (Character regenerates vitality quicker)
FRegen: +1 = Force Regeneration: +1 - (Character regenerates force points quicker)
Keen = Critical Threat range is doubled. Example: if the base CT range is 19-20, meaning two chances out of 20 for a critical hit, it becomes 17-20, meaning four chances to have a critical hit.

 Crystals
Name of Crystal
Modifiers
Name of Crystal
Modifiers
Adegan
Dam: +2
Ankarres Sapphire
STR: +2, DEX: +1,
Regen: +2, Keen
Barab Ore Ingot
Dam: +2-16 Fire
Bondar
OH: Stun 25%/6sec/DC10
Damind
Atk: +3
Dragite
Dam: +1 Sonic, CON: +1
Eralam
Dam: +2, Atk: +2
Firkrann
Dam: +2-12 vs. Droid, Atk: +2
Jenraux
Dam: +2, BBD: +5
Kaiburr
WIS: +3, CON: +3, Regen: +3
Kasha
Atk: +1, WIS: +2
Lorrdian Gemstone
BBD: +3
Nextor
Dam: +1, Keen
Opila
Dam: +3, MC: 2-12
Phond
Dam: +1-6 Physical
Pontite
Dam: +1-10 Cold, CHA: +2
Qixoni
Dam: +5, FRegen: +1,
(Dark Jedi Only)
Rubat
Dam: +1, Atk: +1
Ruusan
WIS: +1, CHA: +1
Sapith
Dam: +3, Atk: +2
Sigil
Dam: +1-6, Atk: +1
Solari
Dam: +3, Dam: +1-8 vs. Dark Side, Atk: +3
Stygium
Atk: +1, Dex: +1, Stealth: +4
Ultima-Pearl
Dam: +2, Atk: +3, MC: 1-6
Upari
Dam: +1-8, Atk: +3
Velmorite
Keen, DEX: +1


 Cells
Name of Cell
Skill Req'd to Make
Modifiers
Diatium Energy Cell
Computer Use (7)
Dam: +1
Improved Diatium Energy Cell
Computer Use (15)
Dam: +2
Superior Diatium Energy Cell
Computer Use (23)
Dam: +4
Ultimate Diatium Energy Cell
Computer Use (29)
Dam: +5
Discharge Energy Cell
Demolitions (5)
MC: 1-3
Telgorn Jolt Cell Mark I
Demolitions (11)
Dam: +1-3 Electrical
Improved Discharge Energy Cell
Demolitions (13)
MC: 1-6
Telgorn Jolt Cell Mark II
Demolitions (19)
Dam: +1-4 Electrical
Superior Discharge Energy Cell
Demolitions (21)
MC: 1-8
Telgorn Jolt Cell Mark III
Demolitions (27)
Dam: +1-8 Electrical
Ion Energy Cell
Security (9)
Dam: +1-4 Ion vs. Droid, MC: 1-4
Improved Ion Energy Cell
Security (17)
Dam: +1 Ion vs. Droid, Dam: +1-8 Ion,
MC: 1-3
Superior Ion Energy Cell
Security (25)
Dam: +2 Ion vs. Droid, Dam: +1-12 Ion,
MC: 1-6


 Emitters
Name of Emitter
Skill Req'd to Make
Modifiers
Deflection Emitter
Repair (5)
BBD: +1
Disrupting Emitter
Repair (7)
OH: Slow 25%/2R/DC10, Def: -1
Crude Phobium Emitter
Repair (9)
OH: Slow 25%/2R/DC14, Def: -3
Fencing Emitter
Repair (11)
Dam: +1, Def: +1, BBD: -2
Improved Deflection Emitter
Repair (13)
BBD: +2, Def: +1
Advanced Disrupting Emitter
Repair (15)
OH: Stun 25%/2R/DC10, Def: -1
Synthesized Phobium Emitter
Repair (17)
OH: Stun 25%/2R/DC14, Def: -3
Improved Fencing Emitter
Repair (19)
Dam: +2, Def: +2, BBD: -2
Expert Deflection Emitter
Repair (21)
BBD: +4, Def: +1
Superior Disrupting Emitter
Repair (23)
OH: Stun 25%/3R/DC14, Def: -1
Phobium Alloy Emitter
Repair (25)
OH: Stun 25%/3R/DC18, Def: -3
Expert Fencing Emitter
Repair (27)
Dam: +3, Def: +2, BBD: -2
Refined Phobium Emitter
Repair (29)
OH: Slow 50%/3R/DC18, Def: -1


 Lenses
Name of Lens
Skill Req'd to Make
Modifiers
Dragite Lens
Awareness (7)
Dam: +2
Synthesized Byrothsis Lens
Awareness (9)
Dam: +1, Atk: +1, BBD: -2
Adegan Lens
Awareness (17)
Dam: +1-12
Pure Byrothsis Lens
Awareness (19)
Dam: +2, Atk: +2, BBD: -3
Pontite Lens
Awareness (27)
Dam: +2-12, Atk: +1
Enhanced Byrothsis Lens
Awareness (29)
Dam: +4, Atk: +3, BBD: -4
Beam Gem Lens
Computer Use (11)
Dam: +1, Keen
Vibration Lens
Computer Use (13)
Dam: +1-8, Atk: -1, Def: -1
Improved Beam Gem Lens
Computer Use (21)
Dam: +2, Atk: +1, BBD: -3, Keen
Improved Vibration Lens
Computer Use (23)
Dam: +2-12, Atk: -1, Def: -1
Synthesized Kunda Lens
Treat Injury (5)
BBD: +1
Pure Kunda Lens
Treat Injury (15)
Atk: +1, BBD: +2
Ossus Dueling Lens
Treat Injury (25)
Atk: +2, BBD: +3

How to get the most components & credits:

Component cost is not listed here, mainly because it is not important. For more components (and credits), follow these guidelines:

  • Do not break down your found items, but instead sell them to merchants for credits. You will have much more money and components this way.
  • Since the most expensive items to create normally cost from 400-500 components, figure around 800-1000 components will get you two of the best upgrades in the game. Listed here are only Lightsaber Upgrades but it goes for all other Workbench upgrades as well.
  • When at the merchant, look for "infinite" Advanced Medpacs, at 80 credits apiece. Each Advanced Medpac breaks down into 4 components, the cheapest and most practical component-to-cost ratio I've found.
  • To get 1000 components, you'd need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the end of the game, by keeping and selling the items you do not use (rather than breaking them down), you should very easily have over 100,000 credits (or much more if you search everywhere). With that much money, you can create at least 10 of the very best upgrades in the game (Lightsaber, Melee, Ranged, etc.) assuming one party member has the skills.

General Recommendations:
  • Highly recommended that each lightsaber (and generally, any weapon) you use have at least one Keen upgrade if possible.

  • At least one of your equipped lightsabers have one Ion damage crystal or upgrade. There are a lot of droids in this game... guessing at least half of your battles are with them, so Ion damage comes in handy.

  • The Attack Bonus is as important as the Damage Bonus, so don't ignore that number.

The Best Combinations:
  • Pure Damage (not including your personal crystal or special lightsabers):

  • Crystal 1: Barab Ore Ingot (2-16 Fire)
    Crystal 2: Upari (1-8) - Solari works well too for light siders
    Cell: Ultimate Diatium Energy Cell (5)
    Emitter: Expert Fencing Emitter (3)
    Lens: Pontite Lens (2-12)

    Total for normal Lightsaber: 13-48 Energy & 2-16 Fire

  • Pure Blaster Bolt Deflection (not including your personal crystal or special lightsabers):

  • Crystal 1: Jenraux (BBD: +5)
    Crystal 2: Lorrdian (BBD: +3)
    Cell: Your choice, none offer BBD.
    Emitter: Expert Deflection Emitter (BBD: +4)
    Lens: Ossus Dueling Lens (BBD: +3)

    Total: BBD: +15

  • Pure Damage vs. Droids (not including your personal crystal or special lightsabers):

  • Crystal 1: Barab Ore Ingot (2-16 Fire)
    Crystal 2: Firkrann (2-12 vs. Droid)
    Cell: Superior Ion Energy Cell (2 vs. Droid, 1-12 Ion)
    Emitter: Your choice
    Lens: Your choice

    Total extra droid damage: 5-26 Ion, 2-16 Fire

  • Personal Favorite on one normal Lightsaber/Double-Bladed with Personal Crystal:

  • Crystal 1: Personal Crystal
    Crystal 2: Upari (Dam: +1-8, Atk: +3)
    Cell: Ultimate Diatium Energy Cell (Dam: +5)
    Emitter: Expert Fencing Emitter (Dam: +3, Def: +2, BBD: -2)
    Lens: Improved Beam Gem Lens (Dam: +2, Atk: +1, BBD: -3, Keen)

    Totals for normal Lightsaber (not including personal crystal): Dam: 13-39, Atk: +4, Def: +2, BBD: -5, Keen