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Welcome to our KotOR II Lightsaber Upgrade Guide, a handy table including statistics on every Lightsaber upgrade in the game, in an easy-to-read format so that you can plot out your best combination.
Unlike the original KotOR's two possible upgrade slots that were only for crystals, The Sith Lords has those same two crystal slots plus three additional upgrade slots. One of these can hold a Cell, one an Emitter and another a Lens. Crystals, Cells, Emitters and Lenses all have unique upgrade statistics, making KotOR II's possibilities nearly endless. The only catch in The Sith Lords is that most items are random, including upgrades.
Fortunately, although you cannot create crystals and must instead find them, you can create every Cell, Emitter and Lens in the game using your skills. The higher your party member's skill, the better quality item you can create.
See the tips at the bottom for building up components and good lightsaber combinations.
Lightsaber Upgrade Guide
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Legend:
Atk: +2 = Attack Bonus: +2 - (gives a +2 to every attack roll)
Dam: +4 = Damage Bonus: +4, Energy - (without a damage type - Cold for example - it is always Energy)
BBD: +4 = Blaster Bolt Deflection: +4 - (Blaster Deflections are cumulative and stack)
Def: -1 = Defense: -1 - (Gives your character a -1 to Defense)
OH: Slow 25%/3R/DC14 = On Hit: Slow 25% for 3 Rounds with a DC of 14
MC: 1-6 = Massive Criticals: 1-6 - (On a critical hit, your character does an extra 1-6 points of damage)
DEX: +1 = Dexterity: +1 - (Gives your character a +1 to Dexterity)
Regen: +3 = Regeneration: +3 - (Character regenerates vitality quicker)
FRegen: +1 = Force Regeneration: +1 - (Character regenerates force points quicker)
Keen = Critical Threat range is doubled. Example: if the base CT range is 19-20, meaning two chances out of 20 for a critical hit, it becomes 17-20, meaning four chances to have a critical hit.
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Crystals
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Name of Crystal
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Modifiers
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Name of Crystal
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Modifiers
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Adegan
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Dam: +2
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Ankarres Sapphire
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STR: +2, DEX: +1, Regen: +2, Keen
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Barab Ore Ingot
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Dam: +2-16 Fire
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Bondar
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OH: Stun 25%/6sec/DC10
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Damind
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Atk: +3
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Dragite
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Dam: +1 Sonic, CON: +1
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Eralam
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Dam: +2, Atk: +2
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Firkrann
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Dam: +2-12 vs. Droid, Atk: +2
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Jenraux
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Dam: +2, BBD: +5
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Kaiburr
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WIS: +3, CON: +3, Regen: +3
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Kasha
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Atk: +1, WIS: +2
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Lorrdian Gemstone
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BBD: +3
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Nextor
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Dam: +1, Keen
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Opila
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Dam: +3, MC: 2-12
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Phond
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Dam: +1-6 Physical
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Pontite
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Dam: +1-10 Cold, CHA: +2
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Qixoni
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Dam: +5, FRegen: +1, (Dark Jedi Only)
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Rubat
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Dam: +1, Atk: +1
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Ruusan
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WIS: +1, CHA: +1
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Sapith
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Dam: +3, Atk: +2
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Sigil
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Dam: +1-6, Atk: +1
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Solari
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Dam: +3, Dam: +1-8 vs. Dark Side, Atk: +3
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Stygium
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Atk: +1, Dex: +1, Stealth: +4
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Ultima-Pearl
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Dam: +2, Atk: +3, MC: 1-6
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Upari
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Dam: +1-8, Atk: +3
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Velmorite
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Keen, DEX: +1
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Cells
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Name of Cell
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Skill Req'd to Make
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Modifiers
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Diatium Energy Cell
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Computer Use (7)
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Dam: +1
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Improved Diatium Energy Cell
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Computer Use (15)
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Dam: +2
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Superior Diatium Energy Cell
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Computer Use (23)
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Dam: +4
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Ultimate Diatium Energy Cell
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Computer Use (29)
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Dam: +5
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Discharge Energy Cell
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Demolitions (5)
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MC: 1-3
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Telgorn Jolt Cell Mark I
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Demolitions (11)
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Dam: +1-3 Electrical
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Improved Discharge Energy Cell
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Demolitions (13)
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MC: 1-6
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Telgorn Jolt Cell Mark II
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Demolitions (19)
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Dam: +1-4 Electrical
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Superior Discharge Energy Cell
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Demolitions (21)
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MC: 1-8
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Telgorn Jolt Cell Mark III
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Demolitions (27)
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Dam: +1-8 Electrical
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Ion Energy Cell
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Security (9)
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Dam: +1-4 Ion vs. Droid, MC: 1-4
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Improved Ion Energy Cell
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Security (17)
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Dam: +1 Ion vs. Droid, Dam: +1-8 Ion, MC: 1-3
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Superior Ion Energy Cell
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Security (25)
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Dam: +2 Ion vs. Droid, Dam: +1-12 Ion, MC: 1-6
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Emitters
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Name of Emitter
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Skill Req'd to Make
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Modifiers
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Deflection Emitter
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Repair (5)
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BBD: +1
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Disrupting Emitter
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Repair (7)
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OH: Slow 25%/2R/DC10, Def: -1
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Crude Phobium Emitter
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Repair (9)
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OH: Slow 25%/2R/DC14, Def: -3
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Fencing Emitter
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Repair (11)
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Dam: +1, Def: +1, BBD: -2
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Improved Deflection Emitter
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Repair (13)
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BBD: +2, Def: +1
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Advanced Disrupting Emitter
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Repair (15)
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OH: Stun 25%/2R/DC10, Def: -1
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Synthesized Phobium Emitter
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Repair (17)
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OH: Stun 25%/2R/DC14, Def: -3
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Improved Fencing Emitter
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Repair (19)
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Dam: +2, Def: +2, BBD: -2
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Expert Deflection Emitter
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Repair (21)
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BBD: +4, Def: +1
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Superior Disrupting Emitter
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Repair (23)
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OH: Stun 25%/3R/DC14, Def: -1
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Phobium Alloy Emitter
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Repair (25)
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OH: Stun 25%/3R/DC18, Def: -3
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Expert Fencing Emitter
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Repair (27)
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Dam: +3, Def: +2, BBD: -2
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Refined Phobium Emitter
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Repair (29)
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OH: Slow 50%/3R/DC18, Def: -1
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Lenses
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Name of Lens
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Skill Req'd to Make
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Modifiers
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Dragite Lens
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Awareness (7)
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Dam: +2
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Synthesized Byrothsis Lens
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Awareness (9)
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Dam: +1, Atk: +1, BBD: -2
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Adegan Lens
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Awareness (17)
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Dam: +1-12
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Pure Byrothsis Lens
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Awareness (19)
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Dam: +2, Atk: +2, BBD: -3
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Pontite Lens
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Awareness (27)
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Dam: +2-12, Atk: +1
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Enhanced Byrothsis Lens
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Awareness (29)
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Dam: +4, Atk: +3, BBD: -4
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Beam Gem Lens
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Computer Use (11)
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Dam: +1, Keen
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Vibration Lens
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Computer Use (13)
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Dam: +1-8, Atk: -1, Def: -1
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Improved Beam Gem Lens
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Computer Use (21)
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Dam: +2, Atk: +1, BBD: -3, Keen
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Improved Vibration Lens
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Computer Use (23)
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Dam: +2-12, Atk: -1, Def: -1
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Synthesized Kunda Lens
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Treat Injury (5)
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BBD: +1
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Pure Kunda Lens
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Treat Injury (15)
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Atk: +1, BBD: +2
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Ossus Dueling Lens
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Treat Injury (25)
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Atk: +2, BBD: +3
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How to get the most components & credits:
Component cost is not listed here, mainly because it is not important. For more components (and credits), follow these guidelines:
- Do not break down your found items, but instead sell them to merchants for credits. You will have much more money and components this way.
- Since the most expensive items to create normally cost from 400-500 components, figure around 800-1000 components will get you two of the best upgrades in the game. Listed here are only Lightsaber Upgrades but it goes for all other Workbench upgrades as well.
- When at the merchant, look for "infinite" Advanced Medpacs, at 80 credits apiece. Each Advanced Medpac breaks down into 4 components, the cheapest and most practical component-to-cost ratio I've found.
- To get 1000 components, you'd need 250 Advanced Medpacs, or 250 x 80 = 20,000 credits. Near the end of the game, by keeping and selling the items you do not use (rather than breaking them down), you should very easily have over 100,000 credits (or much more if you search everywhere). With that much money, you can create at least 10 of the very best upgrades in the game (Lightsaber, Melee, Ranged, etc.) assuming one party member has the skills.
General Recommendations:
- Highly recommended that each lightsaber (and generally, any weapon) you use have at least one Keen upgrade if possible.
- At least one of your equipped lightsabers have one Ion damage crystal or upgrade. There are a lot of droids in this game... guessing at least half of your battles are with them, so Ion damage comes in handy.
- The Attack Bonus is as important as the Damage Bonus, so don't ignore that number.
The Best Combinations:
- Pure Damage (not including your personal crystal or special lightsabers):
Crystal 1: Barab Ore Ingot (2-16 Fire)
Crystal 2: Upari (1-8) - Solari works well too for light siders
Cell: Ultimate Diatium Energy Cell (5)
Emitter: Expert Fencing Emitter (3)
Lens: Pontite Lens (2-12)
Total for normal Lightsaber: 13-48 Energy & 2-16 Fire
- Pure Blaster Bolt Deflection (not including your personal crystal or special lightsabers):
Crystal 1: Jenraux (BBD: +5)
Crystal 2: Lorrdian (BBD: +3)
Cell: Your choice, none offer BBD.
Emitter: Expert Deflection Emitter (BBD: +4)
Lens: Ossus Dueling Lens (BBD: +3)
Total: BBD: +15
- Pure Damage vs. Droids (not including your personal crystal or special lightsabers):
Crystal 1: Barab Ore Ingot (2-16 Fire)
Crystal 2: Firkrann (2-12 vs. Droid)
Cell: Superior Ion Energy Cell (2 vs. Droid, 1-12 Ion)
Emitter: Your choice
Lens: Your choice
Total extra droid damage: 5-26 Ion, 2-16 Fire
- Personal Favorite on one normal Lightsaber/Double-Bladed with Personal Crystal:
Crystal 1: Personal Crystal
Crystal 2: Upari (Dam: +1-8, Atk: +3)
Cell: Ultimate Diatium Energy Cell (Dam: +5)
Emitter: Expert Fencing Emitter (Dam: +3, Def: +2, BBD: -2)
Lens: Improved Beam Gem Lens (Dam: +2, Atk: +1, BBD: -3, Keen)
Totals for normal Lightsaber (not including personal crystal): Dam: 13-39, Atk: +4, Def: +2, BBD: -5, Keen
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