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Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
ICHOR OF INTOXICATION
This substance is a colorless syrup found in
half- ounce vials. It can be mixed with a liquid,
applied to food, or simply ingested
straight. The ichor dries when exposed to
air, hardening in 1 turn.
When a vial of the fluid is consumed, the
user becomes greatly intoxicated within 1
round (see effects below). If more is then
consumed, the user becomes comatose from
the excess. A half-vial produces mild intoxication, but lesser doses have little or no
effect.
One vial of ichor can be used to treat one
apple-sized foodstuff (about 10 square
inches of area) or any beverage.
Effects of intoxication are summarized
below. Note that all modifiers are penalties
except for those affecting NPC Bravery and
Morale. Recovery from intoxication simply
requires time, and (if a Comatose condition
results) sleep. The times needed are 2-4
hours for Mild, 4-6 hours for Great, and 7-10 hours for Comatose.
|
Mild |
Great |
Strength |
0 |
0 |
Intelligence |
-3 |
-6 |
Wisdom |
-4 |
-7 |
Dexterity |
-2 |
-5 |
Constitution |
0 |
0 |
Charisma |
-1 |
-4 |
"To hit" rolls |
-1 |
-5 |
Saving throws |
+1 |
+5 |
Bravery* |
+2 |
+4 |
Morale* |
+10% |
+15% |
* NPCs only
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