Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
Juggernaut |
JUGGERNAUT
FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 2
MOVE: 1" to 12" (see below)
HIT DICE: 10 to 13
% IN LAIR: 0%
TREASURE TYPE: See below
NO. OF ATTACKS: Up to 6
DAMAGE PER ATTACK: 2-12 each
SPECIAL ATTACKS: Crush (D 10-100)
SPECIAL DEFENSES: Immune to all fire
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal to Average
ALIGNMENT: N(E)
SIZE: L (8-20' long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/Nil
A juggernaut is a creature related to the
mimic, appearing as a large stone object of
some sort. The creature's form always has
wheels, runners, or some other source of
mobility.
Just as the mimic can project a pseudopod,
so can its cousin produce several
growths—including slim toothy heads, pincers,
rams, and so forth. It can make up to
six attacks per round in this way, depending
on the limits of its shape.
The juggernaut can also change form to
some extent, but more slowly than the
mimic. Once pseudopods are cut off or reabsorbed
into the body mass, up to a month
may be needed to re-grow them, again
depending on their forms. Heads on pseudopods
may permit the juggernaut to make
noises of many sorts, and some few can
even speak (though poorly).
A juggernaut with wheels or rollers cannot
turn sharply or reverse directions unless
it first comes to a complete halt. For every
ten feet it travels it can turn about three feet;
it must travel 30 feet to make a 90 degree
turn. It is also slow to start. In the first
round of animation it can move but ten feet
per round, gaining 1" additional movement
each round thereafter until its maximum 12 "
rate is achieved. (For example, in the ninth
round of animation it moves at 9" rate.)
This ungainly movement is, of course,
balanced by an additional attack form.
Such a juggernaut may attack by simply
rolling over a victim, crushing everything in
its path. A normal "to hit" roll is made (situation
permitting). If the juggernaut-hits, all
the victim's items must be checked vs.
crushing blow. The victim takes considerable
damage, a maximum of 10-100 (10d10)
points if the juggernaut is large and heavy.
The victim may make a saving throw vs.
death ray to take half damage, but success
does not negate the crushing effect on items.