Bethesda Europe Interview, Part Two
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Q: You recently had more issues with the release of Broken Steel on Xbox 360 and PC is it still a learning process, is it still early days for DLC as a service in general?
Sean Brennan: Can I say, rather delicately, we're in the seminal stages of the market for both first-parties and third-parties.
Q: Is there an issue with QA and testing internally at Bethesda?
Sean Brennan: I don't think so. It's something where we're producing a lot of content and we're working in partnership with Microsoft on this, we've produced a lot of content in a short time frame. Think of it like this we're releasing a lot in terms of gameplay, it's about half a full-price game with 4-5 hours worth of gameplay, when there's only eight hours in some full-price titles. That process, for us and for Microsoft, it's inevitable in a sense that there's going to be some issues there. Obviously it has been a concern but I think we've ironed all of that out now. We're in a good position now, but it's not been how we wanted it.