Legend of Grimrock Development Update, Screenshot
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So, what we essentially did was merge the portraits and attack buttons into one area instead of having them spread out in two opposite corners. Now you can access inventories of the characters, do some attacking and spell casting or shuffle the marching order all from the same area. To get there, Petri and Juho spent days talking only in a strange language that consists solely of numbers and single letters:
(X?)
(152.)
(Y?)
(Y? . 10.)
So, to those of you who have been saying that the UI spread across both corners is stupid, I raise my hat to you sirs. You have been right all along! :) Even if it took a lot of iterating to get all the pieces to fit together perfectly, this layout is much better to use.
We also made the pressure plates (you know, the pads on the floor you can place items on or walk over) larger. It's a change that unfortunately looks a little silly compared to the old, smaller plates but the trade-off was necessary since we need the player to be able to pick up items off of the pressure plate easily if he stands in the same square. This just goes to illustrate that often in game development there are no perfect solutions and that gameplay and functionality should be more important than the quality of visuals (or at least this is how it definitely is for us, I'm not making any comments regarding (mainstream games) ;) ).
Oh! And there's also this morsel:
And hey, currently it seems that next week we could be ready to tell you something regarding the release of the game but we'll have to wait and see! Have a good weekend everyone.