It’s been two years since the end of the second Gemini war and the situation in the war-torn system is further from solution than ever before. Gemini League, largest group of freedom-fighters in both previous uprisings, is now reduced to a small group with no real influence or power. They lost most of their capable commanders in the intense battles at the end of the last war. General Demetrius, legendary military figure in the struggle for independence for two decades, was lost in the battle at Starpoint and was not heard of since. Another prominent leader, dr. Elenor Ridley, left Gemini league, disappointed in its inability to bring this long fight to an end, and continued her battle in a different, more aggressive and secretive way.
Meanwhile, Empire rushed through reopened Starpoint back into Gemini in full force. Fleet after fleet of Imperial warships followed by mammoth motherships, Leviathans, crushed every trace of opposition in sectors surrounding Starpoint. But then, when their total victory seemed inevitable, Imperial generals stopped their armada. It was a shocking move. Factions that survived the initial strike, old ones and new emerging groups seized this moment and regrouped preparing for another long battle. That battle never came... or at least not in a way they anticipated.
Empire fortified its positions and abandoned further assaults. They even sent an official envoy, general Cavurian, to peace talks at Spire station and offered assurances they will not pursue complete domination in Gemini. Gemini factions had no idea how to respond to this unexplainable tactical move, but accepted seeing this as an opportunity to reorganize and survive dire times. In the aftermath, strange rumors spread through Gemini. Rumors the Empire abandoned plans to conquer the entire system for a reason. They committed every resource they had to seize and control as much of stasis technology as they possibly could.
In addition, the sheer number of fortifications they placed around Starpoint was staggering. Why? There is nothing on the other side but more of their forces in the Imperial mainspace. Are they afraid of themselves? Or is there something else there, something that makes even the mighty Empire tremble? Starpoint Gemini 2 will take players to a breathtaking journey through incredible secrets and unimaginable twists that will finally unveil the incredible truth...
• Get involved in the power struggles of Gemini at your own pace or roam the ravaged star system
• Choose between three distinct character classes
• Explore the entire game world as a whole, rather than individual "cut-out" maps
• Use T-Gates, wormholes and Riftways to travel around the system faster
• 50 diverse factions ranging from states and companies to outlaws, engaged in a struggle for power
• Dynamic world that changes over time
• Direct ship controls create complete immersion
• Random missions generated depending on player's actions and allegiances
• 150 commodities to trade and plunder
• User-friendly interface based on context menus
• Over 50 unique ships fully upgradeable with various ship systems
• Special revocable licenses acquired from factions offer various bonuses and unlock new options
• Hire mercenary captains to follow you in your travels and share your fate
• Employ officers with different skills and abilities to complement your tactics
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