Dungeon Hero E3 Preview
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The combat system, however, doesn't seem to be fully implemented yet. The main takeaway here is that instead of having combos, you mostly use face buttons to perform actions while fighting packs of enemies. As you level up, you explore skill trees, which automatically upgrade actions assigned to whichever button you press. Say you're facing an enemy who has a shield. If you have the shield-break move unlocked, pressing the heavy-attack button automatically brings out that new action without you having to think about it.
The boss battle at the end against an ogre with small Godzilla-esque spikes on his back and pointy fingers is appropriately ugly -- in a good way. The developers also mentioned a multiplayer mode. But it's not the co-op we're hoping for -- it's more like an arcadey minigame experience.
An action RPG without co-op? Might be a dealbreaker for some gamers.