Star Wars: KotOR II Previews
-
Category: News ArchiveHits: 1021
You can also expect to see new Prestige classes and Force powers, although you were almost certainly expecting this anyway. Jedi classes will be largely the same, but this time around you can expect to vie for position as Sith Lord, Sith Marauder and Sith Assassin on the dark side, or Jedi Master, Jedi Watchman and even Jedi Weapon Master on the light side. New force powers include Dark Sider Rage, Battle Meditation, Force Sight (the ability to see through walls, and even discern the alignment of characters on the other side), and Force Clairvoyance (allowing you to see other parts of a level before you've reached them).
Alignment will of course remain one of the key components in directing the story, and there will be different endings based on your light and dark side choices. However in addition to that you may also find that some of your adoring companions start to slip in the same sort of direction as you, falling victim to your ideals and darkening or lightening themselves in the process. You'll certainly have to give it some thought - and the idea of subverting your disciples is bound to prompt a bit of maniacal cackling amongst the ranks of KOTOR fans that chose the dark path last time out...
And the second is at ComputerAndVideoGames.com:
While little else is known about The Sith Lords' plot at the moment, Obsidian has assured the world that it can expect a focus on a freeform, branching storyline dynamic more or less like we saw in BioWare's title. We do know as well that events will be spread across seven different planets.
Outside the storyline dynamic, a number of the "rules" and gameplay mechanics set out in BioWare's title remain also. Mini-games will be present, with Swoop Racing, Pazaak and likely the Turret-Manning making a return.
Maximum party size is still three, although we are promised some redesigns to the interface that smooth things out during combat. And for those who fell in love with the Ebon Hawk, fear not - it's back.