Dead Island Preview
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Four playable characters are available, all drawn from crude clichés, endearingly patched together. There's Sam B, the former rapper who wakes drowsily from a heavy night to scenes of carnage at the game's outset, Xian Mei, a receptionist on the island, ex-pro footballer Logan and finally Pruna, the fourth character of which little has been revealed.
They're more than just colourful re-skins, and Dead Island's RPG credentials seep through each character's abilities. Sam B's the tank, able to soak up more damage but conversely attracting more of it, with more of that coveted flesh hanging off of his bulky frame, while Xian Mei is fleet-footed but more prone to damage. Logan, meanwhile, is an all-rounder, with Pruna a firearms expert.
These different abilities feed organically into play - the tank naturally finds himself at the centre of the action, drawing attacks and pushing the others into support play; Pruna's best off finding high ground and providing cover with firearms; while Xian Mei is best used darting around to make quick, decisive attacks.
Playing co-operatively is not aggressively encouraged, though it's certainly useful enough to make it worthwhile. Solo runs will often end in dismemberment, and it's good to stick with team mates, if not for safety in numbers then to have someone at hand to revive you when you're inevitably knocked down cold.