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Definition Tips
Antediluvian:

A member of the dreaded Third Generation, one of the eldest Kindred in existence.


Baron:

An anarch 'prince'; a Kindred who claims a domain but is a member of the Anarch movement.


Blood Hunt:

The precept is simple: Those who break the laws are slain. A vampire who violates the Traditions and brings the wrath of the elders on his head is hunted down and destroyed. All who hear the call are expected to participate and assist. The most common name for this action is the Blood Hunt.


Caitiff:

The Caitiff are the clanless vampires, outcast by other Kindred and despised by those who bother to notice them at all. Vampires may become clanless either by having no idea of their sires' identities (and thus having no sense of lineage) or by being of such weak generation that no identifying clan characteristics are discernable. Caitiff are almost universally regarded as bastard children and orphans, though some rise to a degree of prominence among the Anarchs.


Childe:

A vampire created through the Embrace - the childe is the progeny of her sire. This term is often used derogatorily, indicating inexperience. Plural childer.


Clan:

A group of vampires who share common characteristics passed on by the Blood. There are 13 known Clans, all of which were reputedly founded by members of the Third Generation.


Combat Area:

In combat areas you are free to use the full force of your vampiric disciplines without incurring any Masquerade violations. Likewise, there are no 'innocents' in a combat zone. You can never incur a Masquerade violation or lose humanity in a combat area.


Elysium:

An Elysium area is the domain of a powerful vampire. Here, you will be unable to attack or use your vampiric disciplines. You will occasionally have the opportunity to feed in Elysium areas, however, and draining mortals dry will result in a loss of humanity.


Fledgling:

A newly created vampire.


Humanity:

Humanity is a moral code that allows Kindred to retain their mortal sensibilities in the face of their transformation in to parasitic monsters. In essence, it is what keeps a vampire from becoming a mindless animal, enslaved by their thirst for blood.


Primogen:

The primogen are the assembled elders of each clan in a city. In theory, primogen represent their clans among the political body of the elders, but in practice the primogen are more often an 'old vampires' club' and an incestuous nest of treachery and favor-currying.


Prince:

The Prince is, to put it simply, the vampire who has enough power to hold domain over a city, codify the laws for that city and keep the peace. Such a position is typically held by an elder, for who but an elder has the necessary personal charisma and power to take and hold domain in a metropolis?


The Book of Nod:

A loose collection of Kindred legendry and history. The Book of Nod chronicles the origin of the Kindred, though it has never been published in its entirety. Fragments of the document and its many partial transcriptions circulate among certain strata of Kindred society.


The Embrace:

The act of transforming a mortal into a vampire.


The Jyhad:

The secretnto a vampire.


The Jyhad:

The secret, self-destructive war waged between the generations. Elder vampires manipulate their lesser, using them as pawns in a terrible game whose rules defy comprehension.


Your Haven:

Prince Lacroix has arranged for you to use a Camarilla safehouse in Santa Monica as your haven. Here you will find some essentials, such as your computer and email. This will serve as your base of operations.