Legend of Grimrock Blog Update, Level Editor Development Continues
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The spring has finally arrived here in Finland so we've had to jury rig all sorts of crazy makeshift sunlight blockers in front of a few pesky windows that shine their light directly into Juho's and Olli's displays again. And now that we got the first patch done, Petri has been mostly occupied by the work with level editor and it's been progressing steadily. If you want to stay on the pulse of the development of the editor, there's a thread on our forums which Petri will update as the work with it progresses. There's also been reports of some strange never seen before creatures slithering in the darkness of a dungeon but the whole thing is still shrouded in mystery.
Despite the fact that the launch is already a few weeks in the past now, we're still getting a ton of emails and there's no way that the four of us can react to all the mails we get so we're sorry if yours is left without a reply. But I don't want to discourage you either since we do appreciate the mail and the comments and we know that the pace will calm down soon (or that's what we've been telling ourselves for the last month and a half already ;) ).
One nice thing that the successful launch has enabled us to do is to start dreaming again! Like for example we can start replacing the computers we have here, which were already several years old when we started out, with something more modern and me and Juho can finally stop carrying our own Wacom drawing tablets between home and the office. We will also get a beefier file server with more storage space (at the time of writing we only have 4GB of space left) so we'll have plenty of empty bits and bytes again to fill with nightmarish creatures and dark underground tunnels!