Star Wars: The Old Republic Interview
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Tamat : Where was Revan during all this? Didn't he ever return?
Sean : There are whole groups of people out there who do remember Revan and hold him in high regard ... but you'll learn more about this when you play the game.
Tamat : Now with the games timeline taking place 300 years after KOTOR, is it safe to assume we might meet some familiar characters or descendants of those characters?
Sean : There is that possibility. A few members of the TOR Community have pointed out that HK-47 is being used on LucasArts.com and you never know who had children since the end of KOTOR.
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Tamat : Let's talk about the team. Are there any big names working on the title? Anyone from the KOTOR team?
Sean : The team as a whole is fantastic. Everyone here is integral to creating TOR and we're a big proponent of team-oriented talent. And when you're all about delivering quality work your name gets out there. Some of the more well-known individuals at the office would probably be our Co-Studio VPs Rich Vogel and Gordon Walton.
There is also James Ohlen who has been with BioWare since its early beginnings. He was Lead Designer on games such as Baldur's gate, Baldur's Gate II, Neverwinter Nights, and, of course, Knights of the Old Republic. And now he is the Creative Director for TOR.
But, like I said, there are a lot of highly talented people here whom the general public probably doesn't know but definitely are key to making this game a reality.