World of Warcraft: Wrath of the Lich King Preview
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The first thing to note about the Borean Tundra is how large it feels, especially considering that no one--not even those people who have shelled out several thousand gold to max out their riding skill at level 70--will be able to fly around Northrend as they arrive. The intemperate weather requires specialist training, apparently, and this will not be available to those fresh off the proverbial boat. The zone contains six flight paths and more than that number of distinct areas and factions seemingly fighting for control. The central Horde fort, Warsong Hold, is under siege by the spiderlike creatures of the Scourge, which are running rampant through the surrounding quarry, while the coast is shrouded in dense fog and sees battles between the walrus-esque Tuskarr race and mysterious raiders from the mist.
To the far west the Blue Dragonflight hold an island called Coldarra, under the watchful eyes of both red dragons and the mages of Dalaran and Kirin Tor. North of the Red Dragonflight's base of operations you have another quest hub in the form of a smaller Horde village, itself under attack by a number of restless spirits angry at the passage of a caravan over an ancient burial ground. To the west of them is a ruined temple that overlooks a Murloc encampment, now ruled by a well-meaning druid in a Murloc suit originally there to do some anthropological research. Among the ice floes off the coast near these friendly Murlocs are a number of more hostile ones, not to mention an orca or two out to make your life that little bit more confusing.