GB Feature: Dungeon Siege II: Broken World Review
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Enchantment recipes are sort of fun things. There are about 45 of them in the game, and they drop like books (and are stored as such in your journal). Each recipe lists an item and a group of reagents, and if you enchant the item with the reagents, then you end up with a new, unique item. If you've played the original campaign then you know that unique items are usually pretty good, and the recipe items are no exception.
The problem with recipes is that it's sort of a pain to track down the item to be enchanted plus all of the necessary reagents. Gas Powered Games didn't change in any way how shops work, and so it's tedious to an extreme to visit a shop, exit your game, load your game, and then repeat until you find everything you need for a recipe. I have no idea why they didn't modify shops to improve their selection (especially the reagent shops) to make recipes easier to manage. As a result, recipes are nice but also annoying.