PC Gamer Reveals Guild Wars 2
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Category: News ArchiveHits: 965
There will be no option to migrate characters from Guild Wars 1 to Guild Wars 2. But you will be able to carry achievements forward through a Hall of Monuments. These are built via quests in Eye of the North and is only available in this chapter.
4 new Playable races:
- Sylvari
- Asuras
- Charr
- Norn
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Radical changes - overhauled environment and character control system, redefined PvP play and retooled NPC companion system.
Predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
Destroyable environments?
The part about ArenaNet "abandoning the Campaign format" seems odd. Weren't Factions and Nightfall really profitable? If I recall correctly from the various press releases that were issued at the time, I think each one has sold at least a million copies.