GB Feature: Mars: War Logs Review
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In terms of quest design, Mars: War Logs doesn't exactly shine, though there are a few good points to be cited. First of all, some quest can be failed, completely or partially, either by taking the wrong choice or simply not playing well enough (for example, one quest assigned me to escort one person to a bank, but while I ultimately managed to defeat all the enemies and take the money to the bank, the man I was escorting fell behind and was killed by bandits).
Secondly, quests often have multiple solutions, if not exactly particularly imaginative ones. With few exceptions, you're given the chance to intimidate or bluff where it makes sense, decide who to help in a situation, and walk out when you don't feel like pressing on with a task. Thirdly, while the game still features the ubiquitous quest markers and "I'll mark the location on your map!" dialogue lines, there's far less handholding than titles such as The Elder Scrolls V: Skyrim. It was actually refreshing to get an investigation quest with the only direction being "find clues" and no quest markers at all.