Virtual Worlds Wind Up in Real World's Courts
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Imagine someone investing time and money (via a monthly subscription) into a virtual world. She's made friends, built a reputation and spent a fair amount of time collecting and creating virtual goods. All of a sudden, "poof!" her work disappears when the game creator, faced with a losing business, pulls the plug.
"Time to get a life," may be the easy response. But for many, the virtual world is their life. The average player spends 22 hours a week online, according to Nick Yee, a virtual world anthropologist who has been documenting MMORPG's since 1999.