King Arthur: The Role-playing Wargame v1.06 Patch Released
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Category: News ArchiveHits: 3074
'¢ Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
'¢ Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
'¢ Autobattle balancing losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
'¢ Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
'¢ Spell balance
'¢ Weakened archers
'¢ Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
'¢ Weakened traits for the army of Samhain
'¢ Moving cavalry gets extra defense against ranged attacks
'¢ Information about the difficulty of the upcoming battles is available in the text based quests
'¢ The timing of the various Objectives appearing on the Campaign Map is now more balanced
'¢ The new Morality icon appearing in the text based quests indicates the choices that affect Morality
'¢ Diamond formation becomes more effective against trampling cavalry
'¢ Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
'¢ (Torture) in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
'¢ Invasion of Christian armies in Chapter 4 delayed
'¢ (Dispel) works on the spells granted by Victory Locations as well
'¢ Magic resistance affects the Dragon's Breath spell
'¢ Other minor bug fixes