Din's Curse: Demon War Review
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With the lack of a real overarching story, the random nature is used to essentially create a new game every time you play. The dungeons are randomly generated in each town. A single town can be saved after a couple of hours of gameplay. This is one of the better differences between Din's Curse and Diablo. This makes it easier to say, play a bit as a fighter, then, start a new game as a thief or try a magic based class. Your characters can be reused after you've saved a town, keeping all of their stats and equipment. Over time your characters will become very high level. Fortunately monsters level up to match your character to keep up the challenge.
Another extreme plus for replay is the shared chest. Your character has a personal chest for storing loot that is found that may not be immediately useful or that the player simply wants to keep. There is also a shared chest available which all characters can access. This is great for when your Fighter finds a good magic augmenting weapon that a Wizard could use.
The point is that the replay factor is fairly high. There are good breaks in the flow to allow players to feel less like they are abandoning a character for another one and there are plenty of options to help keep the player on their toes for future rounds. The built in randomness makes it less repetitive to try a new character as well. With the ability to mix classes for custom characters creating nearly 200 class combinations, you'll want to play several characters at a time.