Marvel Universe Interview
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Attempting to tiptoe through the secrecy surrounding Marvel Universe, I asked the gentlemen if the Marvel license was proving more difficult to manage than they had expected. Elsewhere in the category, the Star Wars IP, thought by many to be a game developer's golden ticket, had its share of problems as realized in Star Wars Galaxies, precipitated by rumblings of an time-consuming and creatively stifling approval process with LucasArts. Though Lord of the Rings Online had evened the record by adopting a storyline and design both the Tolkien estate and a large swath of MMO gamers could love, certainly there would be challenges to operating under the auspices of a license for the first time in Cryptic Studios history.
But no whiff of a game-breaking crisis brewing here. The usually evocative Jack Emmert mildly shrugged his shoulders, commenting that there had been no problems yet. John Layman finished the thought by outlining Cryptic's strategy: "If you stay respect the property, the fans, and stay true to the characters, you'll have a much easier time getting through the approval process."