Pirates of the Burning Sea Interview
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"Companies are so afraid of any negative publicity that they basically wait until the game is on life support," said Williams. "People are always nervous about change, but the fact is the game has so many interrelated systems that the game really does function better when there is a higher density of people."
Currently, Pirates of the Burning Sea has 11 servers and after the merges in 30 days, that number will be cut to four (five including Australia and a Russian one coming in June). However, the capacity of each of those four servers is double that of each of the 11 they have now, which obviously helps population density. Further, one of those servers was for their Spanish launch, a debacle Williams has yet to fully understand.
"The Spanish launch is extremely disappointing," admitted Williams. The theory seemed solid. Spain is one of the four playable nations in Pirates of the Burning Sea and often ignored by the MMO community. As such, FLS decided to put some effort into a simultaneous Spanish launch and a dedicated Spanish server. It didn't work. Williams, to this day, has absolutely no idea what went wrong. He's seen some evidence that the game did, in fact, make it to shelves in Spain, but the subscribers never materialized.