Stranger Review
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Things get more seriously flawed as you continue deeper into the gameplay. By wandering around maps you'll frequently run into enemies and, more often than not, those foes will be grouped in throngs so large your only option is to run away. For whatever reason, you can't just draw the attack of one or two enemies. If you approach a group carefully and try to pick off just one, you're suddenly surrounded by twenty. This wouldn't be an issue if your hero could withstand such an assault, but that's just not the case in most instances.
Surely the hirelings should help, right? You'd think added numbers would greatly augment your ability to withstand the large groups of powerful enemies you regularly draw, but too often this principle doesn't apply. The pathfinding for hired goons is flat out terrible. If you're near any kind of structure at all and give a general move order to your squad, they'll start walking every which way, including into territory you haven't explored yet which, guess what, draws even more monster attacks.