Lords of Xulima Post-funding Updates #17 and #18
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Crowd-funding of Numantian Games' Lords of Xulima has come to a successful end with $35,657 raised, and already we have two post-funding updates to read through. Update #17 dives into the game's classes, skills, and overall progression system, while Update #18 shares news of a new pre-order page for those of you who didn't get in on the Kickstarter enthusiasm. An excerpt from the former:
The process for creating a group of characters is very simple. You need to select a name, gender, class, deity (which Lord of Xulima the character follows), and the weapon that you will start the game with. The beginning skills and attributes are selected by default according to the class and gender.
Why so simple? We want to make sure that the player has the basic skills and abilities to survive in Xulima when they start the game. Once the player starts to level up they can learn and improve their abilities and attributes according to what works best for their play style. The more they advance in the game the more experience they will have as players.
By that time they will also have more options available for them to customize their characters. In many older RPGs you needed to make fundamental decisions about the game before you actually had a chance to play it. Many times when you thought you were creating a solid group, you would start to play and find out that your characters didn't have the necessary abilities to survive and you would have to start over. Has that ever happened to you?
In Lords of Xulima there are 9 classes, 10 counting the Divine Summoner, but as that class has not yet been fully designed, we won't include it here today.
Our 9 classes are, without doubt, very classic and well known. We think it's important that the player is familiar with these in the beginning and then to give them the tools to develop the characters in new ways as they progress. This way you can end up with your own self-made classes like the (Paladin Healer), (Pyromancer), or (The Venomous Rogue).
Here are the nine classes with their base attributes, skills and resistances. There are three categories, or realms, of magic from which each class gets their powers.